In this short video, I take a look at how to use the one-click interop between 3ds Max 2015 and Mudbox 2015. Specific area of interest are two options for sending Mudbox sculpt layers to 3ds Max as Morpher modifier targets and secondly, sending Mudbox paint layers to 3ds Max as non-destructive, Composite maps for material editing.
I tested this more and it is bi-directional. I did not show this in the video but it works back adn forth. Changes in 3ds Max come back to Mudbox as layer groups (new feature in Mudbox 2015).
Reference : area.autodesk.com/