In this post we will show you How To Optimize Your Project For Rendering.

When you prepare your project for rendering in tab Rendering -> Render Setup you must select tab Settings

From Settings tab you must select Bucket size and Sequence from System.

What does bucket size means and what is useful for? Bucket size is the size of each bucket (1 rendering thread) in pixels. Bucket size depends on how many rendering threads one’s node has. For example, here at, we use 2 x 8 core processors per node, which gives us 32 rendering threads per node. This means, that there will be many threads, that will render each frame. Which means, that the size of the bucket can be shrinked. For a HD Ready frame (1280 x 720) a bucket size of 20-24 pixels is optimal. But if you have Full HD resolution (1920×1080) choosing bucket size of 28-32 will give you best results while rendering and reducing your price while rendering at

Sequence is also very important for optimizing your render time on The idea of sequence is to put the hardest parts of each frame to render first. For example, if you have a high polygon object on the left side of your frame, it is best option to select sequence “Left->Right”. If you have, for example high polygon object on the top of your frame, it is best to choose “Top->Bottom”. But if you have a high polygon object on the right side of your frame, you won’t see sequence “Right->Left”. You have to expand the “Basic? Tab” and then you will see a thick named “Reverse sequence”. So, if you’ve selected “Left->Right” and you select “Reverse sequence”, your frame will be rendered “Right -> Left”. The high polygon object will be rendered first, which will give you best time for rendering the frame at and can save you great deal of time and money.

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