My 60-minute lecture from Autodesk University 2014.
This session explores several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users, as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth “guru” knowledge of 3ds Max software.
Diving into a new 3D package can be intimidating. This session aims to remove this barrier of entry and enable people of various skill levels to create beautiful deliverables in the shortest amount of time.
Reference : Gary M. Davis. blogs