In this short video, I show how users can shorten the tedious, laborious and time-consuming task of skinning and rigging a humanoid character. The process of skinning and rigging for 3ds Max users who want to take their characters into the 4th dimension using the Character Animation Toolkit (CAT) or Biped (Character Studio) has never been easier.
NOTE: at the time of recording this I had not used the “symmetry” option when auto-rigging this character. I should have.
Link to Mixamo Auto-rigger HERE
3ds Max CAT is one of four ways users can animate characters inside of 3ds Max. Populate, Biped and MaxBones are also very powerful systems included out-of-the-box with 3ds Max. My personal favorite as an artists, however, is CAT. For this reason, I thought I’d add some great additional (older) resources on this amazing animation system.
Bonus links for people interested in 3ds Max CAT:
CAT basics 101
CAT Rigging Part 1
CAT Animation Part 2
CAT Exchange between Multiple Animations Systems & Crowds Part 3
CAT Squash and Stretch
Reference : Gary M. Davis. blogs